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Design

Fewer steps between your users and what they came for.

For products losing people in sign-up, forms or checkout, and websites that no longer match the business. Research, UX, UI and design systems, tested with real users.

Univacity · Cutting the average university application from 25 min to 7.

7 min

average time to finish a Univacity application, down from 25 min

The problem

Where good products lose people.

  • 01

    Users drop off

    People start sign-up or checkout and never finish.

  • 02

    An outdated website

    The site describes the company you were a few years ago.

  • 03

    Processes stuck in forms

    Customers fill in a form, and your team retypes it into a spreadsheet.

  • 04

    An inconsistent interface

    Every screen was designed on its own, and it shows.

What's included

Designs your engineers can build and your users can finish.

  1. 01

    UX research and flows

    Journeys mapped from real users, with the drop-off points marked.

  2. 02

    UI design

    Interfaces with a clear hierarchy, built from a component system.

  3. 03

    Web design

    Marketing sites and platforms, responsive from the first wireframe.

  4. 04

    Product design

    Apps and dashboards for complicated jobs like loans, applications and bookings.

  5. 05

    Design systems

    Shared components and tokens, so web and mobile stay in step. Univacity Web shares 64 design tokens with its app.

  6. 06

    Prototyping and usability testing

    Interactive prototypes tested with users before anything is built.

What you receive

  • User flows and journey maps
  • Wireframes
  • High-fidelity screens
  • Interactive prototypes
  • Design system with components and tokens
  • Usability test findings
  • Developer handoff documentation

AI in this stage

Get a testable prototype in front of your users sooner.

What AI does

  • Builds rapid prototypes from wireframes for early testing
  • Turns approved designs into starter code for engineers
  • Checks screens for accessibility and consistency issues
  • Summarises usability test sessions

What our people do

  • Research your users and map the journeys
  • Design every screen and interaction
  • Run the usability tests and judge the results
  • Hold the build to the design through launch

You put real flows in front of real users earlier, and fewer design problems reach the code.

How it runs

Tested with your users before it's built.

  1. 01

    Discovery

    Your users, your goals and where the current journey loses people.

  2. 02

    Flows and wireframes

    The structure, tested before it's polished. The Univacity app went through over 60 wireframes.

  3. 03

    Prototypes and testing

    Interactive prototypes tested with users, remotely in Maze and in person.

  4. 04

    UI and design system

    Final screens, and the components and tokens behind them.

  5. 05

    Build support and design QA

    We work with the engineers until the shipped product matches the design.

Questions

Design questions, answered plainly.

How is design priced?

By scope: how many journeys and platforms, and how much research is needed. You get a written proposal after a discovery call.

Can you work with our own engineers?

Yes. On Univacity Web we built a shared Figma-to-code design system with the frontend engineers.

Do you design for low-end phones and weak connections?

Yes. We designed Univacity and Tino for people on Android phones with little storage and unstable internet.

Do you test with real users?

Yes. Univacity Web went through usability testing with 24 participants across 4 countries.

Tools from these projects

  • Figma
  • Maze

Start a project

Tell us what you're building. A few lines is enough.

We'll read them, ask what we need to know and suggest a sensible first step.

We're on West Africa Time (UTC+1) and book calls across time zones.

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